Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

Tuesday, July 28, 2026

Part 1: "Broken, But Breathing" // A Narrative Battle Report

Orcs & Goblins ⚔︎ Empire


The battle had been long and hard-fought, but the warband was ultimately shattered. Ugag and his mob had descended upon a small village in the foothills of the Grey Mountains when another host arrived. However, these humans were not the shiny boyz previously encountered. They were mercenaries from Reikland, likely under the service of a local Baron who received news of their latest pillaging. Not only did the mercenaries have more bodies on the field; they also had black powder. Ugag had broken off on his own, again, to charge directly into a group of fanatical rabble. Gruuma knew the mob wasn't worth their time. The sound option was to ride along the flank and take these new challengers from the rear. A handful of potbellied halflings hid in the woodline. Red-shafted arrows whizzed past their heads as the boars gained momentum. The halflings tried to turn and scamper up the boughs of gnarled oak and elm, but it was too late. Tusk and tooth shredded through the feeble bowline, and the woods rang with the high-pitched, jovial squeals of the boars as they feasted on flesh and bone. From his vantage point Gruuma took a moment to survey the situation. Ugag was out of sight. He knew it would be up to him to salvage whatever victory he could.

Halfling archers moments before impact

In the center of the field, Krekka the mad shaman and his mob of spears advanced toward the center formation of swordsmen. Gruuma could hear their battle cries as a company of quarrelers behind them let loose a volley of bolts. They missed the goblins, and in return Krekka gave the order to release the rabid fanatics hidden amongst the company. With ease the hooded freaks swung iron ball and chain, sweeping a path through the densely packed swordsmen and into the quarrelers. Gruuma saw the panic as the mercenaries sought to close the gaps made in their formation, and sprang to action. He broke from the trees and swept through the backline to aid the shaman.

The sound of black powder rang across the field. From his saddle he could see a group of outriders break the mob of boyz that held the warband's right flank. Boyz fled towards the woods, and the outriders made sport of it. They rode down the slowest lads, and wasted no time shooting them point blank. Ugag was nowhere to be seen, and the rabble that had originally been chasing emerged. In a tidal wave of fervor and hatred, they descended on the goblins. They wielded farm tools and crude weapons as if they were great-swords and battle axes. It didn't take long before the goblins broke and ran off into the woods too.

Ugag had led them over the mountains months ago, carving out the cave warren as a base to raid the region beyond. Now they retreated to it broken, boars lathered and blowing hard, the smell of blood and powder still thick in their nostrils. It was not the victory Gruuma wanted, but a warband that still breathed.

Ugag charging solo (again)

Enemies all around, luckily the goblin fanatics could be deployed

Swordsmen v Night Goblins

Campbell's classic Empire army

+ /+/ +

Summer has been full swing. It's taken me a while to write up this battle report (happened back in April). This 500 pt game took 6 full rounds and Empire packed quite the punch. The objective was simple: destroy your enemy. I made some errors (again) using my warboss solo which led to his early demise. Fanatics did a lot of work, but it wasn't enough. The Empire flagellants were crazy strong too, putting out a ton of hits and being relentless on the battlefield.

A lot more stuff has been painted since this battle report; and I'm hoping to be done soon. My poor playing has helped form a narrative for my warband that I'll expand on in Part 2. Battle March has recently came out and the crowd here is pretty hyped for the format. Looking forward to playing more TOW in the coming months!

- Mike

Tuesday, April 21, 2026

"Gork (Or Maybe Mork) Smiles" // First Game of the Old World




“Form up, youz squig-shits!” roared Ugag as he yanked the reins of his massive war-boar.

He smelled them before he saw them, and he was glad.

For three moons, his lads had pillaged the countryside, leaving nothing and no one standing. Ugag had grown frustrated. The only “opposition” they’d faced were rabble— peasants in roughspun tunics; men with too much gray in their beards, and boys barely able to lift a pitchfork.

It wasn’t until Gruuma, boss nob of his boar riders, suggested they leave survivors to spread the word.

Why survivors? Ugag had thought. Less carnage. Less fun.

Still, Gruuma had always been a shrewd one. At times, Ugag suspected the nob had goblin in him.

And truth be told, there was little sport left in killing farmers. His lads were getting bored. Soon they’d turn on each other… or worse, start squabbling with the goblins that had joined them.

These were not the same goblins that toiled in the warcamp. These were night goblins, led by Krekka da Red Whispa, a cunning shaman who never showed his face. They gorged on mushrooms that drove them into frenzies, and slicked their blades with ooze said to have withered Thrakka’s limbs to twigs.

Ugag snarled at the thought of ending up like Thrakka— all because the shiny gitz never showed.

So he had begrudgingly agreed with Gruuma.



The air shimmered as they crested the grassy knoll.

To their right, an old watchtower lay in ruin. To their left, a lazy creek wound downhill. In the center stood a small shrine and house dedicated to a god that was neither Gork nor Mork.

It was destined to burn.

That’s when Ugag saw them.

The high sun gleamed off polished armor. Colorful banners snapped in the breeze. The scent of horseflesh and sweat hit the back of Ugag's tongue.

Around him, shrill cries and deep bellows rose from the warband.

“Dak-ka! Dak-ka! Dak-ka!”

They drummed blades against crude shields and stomped their feet. Ugag felt his blood boil as the chant built to a crescendo, his vision reddening...

“WAAAAAAGH!”

He drove his heels into the flanks of his war-boar and charged straight for the Bretonnian line.

He expected Gruuma and the boar boyz to follow.

They didn’t.

Ugag bared his tusks. He would deal with Gruuma later.

He thundered into the field, great axe gripped in both hands. A sortie of shiny gitz rode to meet him, the ground trembling beneath their charge.

From the sortie, a group of knights peeled away in the direction of the watchtower.

Ahead, leading the remaining knights, was one rider.

He was young with a mane of golden hair. Green and white heraldry. A black serpent coiled across his shield.

Ugag roared and leaned into the charge.

The knight lowered his lance.

Its tip was shaped like a serpent’s head, its mouth open, a steel tongue thrust forward.

Ugag was too slow.

The serpent struck true.

The world became a crash of steel, splintering wood, and thunderous hooves as the knights rode him down, not even slowing as they passed.



Pinned beneath his war-boar, barely conscious, Ugag glimpsed the chaos unfolding.

The serpent knight slammed into the line of boyz as they descended from the knoll, failing, or perhaps choosing not, to see the goblins sweeping in on their flank.

From the goblin ranks came madness.

Two whirling shapes—torn linen and iron—hurtled forward like living missiles.

It was the fanatics.

They smashed into the knights' flank.

The crunch of steel. The snap of bone.

They tore through the formation of both men and greenskin without slowing.

Amid the carnage, Krekka danced with his totem-staff raised, voice shrieking. A halo of red energy flared above the mob of greenskins, forming a grimacing sun. The red-light gleamed across their blades.

The boyz surged forward, hacking with renewed fury.

The knights broke.

Seeing the charge had failed, they wheeled in panic and rode straight into the goblins closing on their flank.

From the old watchtower came the sound of hooves and screams.

A handful of knights returned, far fewer than had ridden out.

Behind them came Gruuma and his boar boyz, cackling as they ran the survivors down to the last man.




Ugag’s vision dimmed.

Arrows thudded into the dirt around him. A feeble volley gone wide.

Horn blasts sounded.

Hooves thundered past, fading toward the shrine.

“Dak-ka! Dak-ka!”

The chant swelled once more.

Then… another sound.

The jingle of spurs.

Heavy footsteps.

Slow. Deliberate.

Gruuma stepped into view, looming over him.

Not hurried. Not searching. Certain.

He crouched and took hold of Ugag’s harness, dragging him just enough from the mud to meet his gaze.

Their eyes locked.

In the nob’s expression… something like triumph. Something colder than victory.

Understanding.

As if this had always been the way of it.

Reflected in those fiery red pupils, Ugag saw a grin. Wide. Brutal.

Gork.

Or maybe Mork.

And then…

Blackness.

+/+/+

At my core, I’ll always choose fantasy over sci-fi, so it was a great pleasure to play my first game of the Old World with Sam (@realmofniembro). We’d been talking about running a (very) slow-grow narrative series. No pressure, no league, just playing games and letting the dice tell the story while we learn a new ruleset... Excuse the lack of paint as I work through these mob of gitz. 

Sam did an excellent job painting the terrain, and Forest helped ref the game as we worked our way through the rules. Definitely check out Sam’s write-up on his blog here, covering the same battle from the perspective of his knights.

There was a lot of interest at the shop to see neither AoS or 40k being played. A couple observers mentioned that they had fantasy armies at home and that they would be up for a game.

Anyway, we'll see what happens between Ugag and Gruuma in the next game.

- Mike

Friday, February 21, 2025

Beyond the Mortavus Rift: A Recap

 

Participants of the Beyond the Mortavus Rift narrative event
gather for a group photo.
 


On February 16th, 2025, players gathered at the Union Gang clubhouse for Beyond the Mortavus Rift, an Inq28 event co-hosted by the District of the Damned Wargaming Club and Union Gang. Originally planned for December, the event was rescheduled to February. If you missed it, you can read more about the setting here.

This post showcases warband shots, in-game photos, and highlights from the finale.

The event featured three rounds and a climactic finale, each played on unique scenario-driven boards. The finale unfolded aboard the Eden Gate terraforming station, a warp-corrupted void station adrift between two dying stars. There, the Archmagos had moved the Astral Conduit to exploit the veil’s thinning between the immaterium and materium, furthering his research into the artifact’s secrets.

If you’d like to run these scenarios yourself, you can find all materials and a PDF of the event handbook here. Below are just some photos, but a better selection please feel free to check out the album.


All participants received a handbook for the event, which summarized aspects of the rounds, 
lore, and tables to roll on.

The Empyreal Talons of House Harkonides, a
corrupted Navigator house by Benet (holyfirethem).

The Doomed Retinue of Aris du Khrat, a Rogue Trader gone rogue 
by Landlines aka Chris.

The Purificators of the Divine Flesh, of Ordo Hereticus
by JerZ aka Chris.

Prosecution Squad of Lexwright Doltan Vey, a retinue of Squats
executing their "legal claim" to areas of the Mortavus subsector by Nate.

The Retinue of Inquisitor Ducat of the Ordo Malleus Novo, by 
Eric (bone.spoon).

The Mutant Host, by Kassie.

The Retinue of Inquisitor Iago van Ghyldr, by
Mike (cosmic.kraken).

The Gilded Saint Flotilla, a Rogue Trader retinue, by
Doug (sleepykamistudios).


The Gabagools, a space scummers warband, by
Gabby.


The Church of the Third Specimen, a religious cult seeking to bring
the growth virus to the Imperium, by Martin (martin.mccoy.art).

Martin's WIP transport for the Church of the Third Specimen.

Archmagos Passen Xingh, Leader of the Omnissiah's Promise expeditionary fleet, 
kitbashed by Adam (doom and apathy)


After witnessing his Inquisitor and retinue slaughtered by the Church of the Third Specimen, hired gun Ratfrid scrambled onto the crumbling Administratum rooftop, hoping to intercept the Captain on his way to the transport vessel. However, a missed shot sealed his fate—he was swiftly devoured by Ingrid the Blessed.

Members of the Gilded Saint and the Persecution Squad clash for control of the enigmatic archeovault, hidden deep within the slums of Hive Vortem.


Eden Gate Terraforming station. Warp-tinged flora has sprouted throughout the station, as well as
fractures in the materium. Players had the ability to interact with these fractures, rolling 1d6
to determine which one they'd emerge from. On a 1 they'd be vaporized within the warp.

Dharmat Harkonides emerges from a warp tear unscathed, and embolden to press on in search of the Astral Conduit.


Deep within the Eden Gate, the Archmagos presides over the Astral Conduit, relentless in the pursuit of its deepest mysteries.

After attempting to Mind Spike the Astral Conduit, Dharmat Harkonides left his mind exposed to the relic’s corruptive power, unwittingly opening the gateway for Daemon Prince Gorvulax the Gorged Tyrant to manifest through his very soul. 



The warp energies within the Eden Gate accelerated the growth virus of the Church of the Third Specimen, further empowering the Captain. Martin's Captain fought off all assailants and attempted to seize the Astral Conduit. As the Conduit's volatility increased, the warp clouds closed in on the central chamber, consuming the Conduit, the Captain, and Gorvulax the Gorged before triggering the void station’s catastrophic implosion.


It was a privilege to run this event, and I hope everyone who took part had a blast. I’ll miss rolling dice with these freaks, but I’m glad I got to make this happen for them. Huge thanks to everyone who showed up and to those who helped in the months leading up to it—couldn’t have done it without you.
Be sure to check out the other pictures in the album.

If you have any questions, drop them in the comments or feel free to reach out to me on Instagram.

CK // Mike

Friday, January 31, 2025

Beyond the Mortvaus Rift: An Emergent Narrative Campaign

Ever since I first read the Eisenhorn trilogy and pored over the pages of the 3rd edition 40k rulebook, I knew exactly which corner of the 41st millennium I wanted to explore. I was drawn to a world far removed from the legions of power-armored demigods wielding the finest arsenals of war. Instead, I wanted to focus on the micro rather than the macro—on individuals rather than the endless ranks of nameless bodies marching toward the meat grinder (which is still pretty cool).

Discovering the 28 community was a breath of fresh air. As I mentioned in my first post, the grind and large-scale play of mainstream Warhammer never truly resonated with me. But here was a community that thrived on storytelling—the trials of a handful of souls facing impossible odds. It was exactly what I had been searching for.

Another series that deeply influenced me is The Expanse. I love how its chapters shift between perspectives—from ice haulers to corporate security contractors—offering a grounded, human-scale view of its universe. Both Eisenhorn and The Expanse share a common strength: they confine their narratives to a limited scope. Rather than zipping across a galaxy, they unfold within a defined region of space, weaving stories through bustling metropolises, research stations, hydroponic farms, and abandoned mining outposts.

When I first learned about the Warhammer universe, there wasn’t really an advancing storyline that moved the setting. It was explained to me that the universe was a sandbox—my battles were simply blips in this grimdark future. I had no real grasp of the meta-story, but I loved the idea that my battles were part of something vast and open-ended. So when it came time to hash out a narrative for my own group of friends, I knew I wanted to follow a similar path. The result? Beyond the Mortavus Rift.

+++

This event is designed to be a one-day narrative campaign where warbands/retinues compete to trace the recent broadcast of the Omnissah’s Promise, an expeditionary ship registered to Magos Dominus Passen Xingh. The mission centers on investigating the enigmatic relic known as the Astral Conduit. Xingh ventured into the Mortavus sub-sector over two centuries ago, only for the Rift to trap him within its grip. With the Rift now subsiding, his final broadcast has reverberated across the void, reaching the signal arrays of both Imperial and... unintended listeners. Chaos cults, xenos warbands, and scavenger fleets alike have intercepted this desperate warning, setting the stage for a deadly race toward the relic. As each faction pursues their own interests, the true cost of the Astral Conduit may be far darker than anyone realizes.



The Mortavus sub-sector is a shadowed and isolated portion of space in the Segmentum Pacificus, shrouded in mystery and rife with intrigue. Its worlds are scarred by centuries of war, neglect, and the ceaseless influence of the warp. Mortavus is dominated by the enigmatic Rift, a persistent warp storm that intermittently cuts off the entire subsector from the wider Imperium. When the storm abates, ancient relics and forgotten ships emerge from the void, carrying with them secrets from lost eras that could reshape the balance of power. The region's hive cities, dead worlds, and orbital stations are infested with cults, xenos infiltrators, and heretical factions, each vying for control in the shadows. Inquisitors of the Imperium find Mortavus sub-sector to be a treacherous hunting ground where truth is elusive and alliances are fragile.

When deciding which ruleset to use, I decided to go with Garske Games's Space Weirdos. In my experience, the ruleset is light, engaging, and allows just the right amount of customization without becoming cumbersome; and if I ever wanted to add on to the ruleset, it's a solid foundation. Each warband will have a 125 point Space Weirdos list. However, for each scenario a faction can only field 75 points from their roster. Factions may lose agents throughout the campaign making roster choice an important part of the game. The campaign comprises three rounds of small 1v1 games followed by a grand finale.

With the overarching story in place, my goal is to encourage an emergent narrative—one shaped by the players' actions, alliances, and betrayals. The idea is that the story will develop organically through their decisions. I've added some additional flavor rules which I've been organizing into a player handbook. I plan on sharing this with the wider community once completed.

To get my players more involved and make things easier for me to organize, I asked them to take a look at their terrain collections and put together a custom board. These boards will represent different locations within the sub-sector, and since it’s a sandbox setup, pretty much anything is possible with a bit of imagination. For example, fantasy terrain can easily stand in for an Imperial colony that's fallen into a feudal state. Add some sci-fi scatter pieces, and you've got a medieval world tied to the 41st millennium.

I’ve been working on this project since October'24 and had planned to originally write this up then. Ever since, I’ve played several games with my friends from the community, testing different rules and developing stories that lead up to the event. Over the next few weeks, I hope to find the time to write everything up, along with some photos.

The Beyond the Mortavus Rift narrative is slated for February 16th 2025.

If you have any questions, comments, or ideas I'd love to hear them.

Thanks for reading!


Saturday, November 9, 2024

A Narrative Campaign in 10mm: Session 0 and 0.5

I'm back from my summer hiatus! I started this blog at the beginning of the summer, and quickly got sidetracked. A majority of my time was taken up with traveling for work, and then starting a new job and getting acclimated to my new responsibilities. 

One project I was excited to start at the beginning of the summer was my Warmaster Dwarf army. I was able to get my hands on a large lot of original, 10mm, metal dwarves and the Union Gang, my local crew of wargaming buddies, were eagerly planning a narrative campaign.

I made it a goal to get to at least 750pts of dwarves ready for our kick off. I decided that the foundation of my dwarf army would be:

  • A General
  • 1x Hero - Armed with a Sword of Fate
  • 2x Clan Warriors - Super tough brick of frontline troops. Great at absorbing hits, dishing out wounds, and bogging down enemies
  • 1x Troll Slayers - Crazed naked dwarves that pack a punch. I would attached the hero to them in the first game to buff up their attacks. They have a thematic rule that if they survive a battle, your opponent gains points. So its important to kill them off!
  • 1x Rangers - Great ranged skirmish unit that can pursue foes.
  • 1x Thunderers - Ranged unit with some armor penetration



At first 10mm seemed intimidating, but the new challenge was really enjoyable. It took me a little longer than I liked to finish 750 pts. I wanted to mix in different colors for each unit, and make sure their beards varied, but in the end I was really happy with how they turned out.


In late September I headed to my buddy Tory's clubhouse with my freshly painted dwarves to kick off our narrative campaign. 

We decided to use the Mighty Empires ruleset to assemble our campaign map. To do this, we had a pile of terrain tiles and took turns placing down tiles starting with a center mountain. Each of us placed a new tile adjacent to two or more place tiles. One of the edges of the newly placed tile had to match the terrain type of one of the tiles it is aligned with. This led to a really fun, collaborative, world building session. As a group we built rivers, mountain ranges, coastlines and even placed down points of interest like an abandoned necropolis, bridges, and a wizard's tower which added flavor to the world and provide our factions with bonuses for seizing them.


The before and after assembling our campaign map

Once completed, we laid down our capitol cities which would control the immediate 6 hexes surrounding it. 

Glückspilz - Empire (Tim)
Tittypit - Chaos (Jerz)
The Iron Dwells - Dwarves (Mike)
Axegrind Pass - Dwarves (Beard)
Baltimorath - Dark Elves (Tory)
The Pit of Buboes - Chaos (Erik)

We also included 2 capital cities, Britannica and Vermouth's Rest, that would be reduced to single tile City-States for any players who wanted to jump in for a casual game.

A Baptism of Blood


Once our map was built, we decided to play a 2v2 game. An expeditionary force of Dwarves from the Iron Dwells had met with the forces Glückspilz at Emory Outpost to entertain the idea of a trade pact. It was at that point did a raiding host of Dark Elves and Chaos descended on the backwater settlement to raze it to the ground.

The forces of dwarves and men form on a rocky hill as the attacker approach.

The Chaos warband gathers on the edge of Emory Outpost, eager to lay waste in the name of foul Gods.

The bloodthirsty dark elves of Baltimorath arrive in support, ready to slaughter and enslave.


The two forces clash in the streets of Emory Outpost. Buildings burn in the twilight while blades clash and shields splinter.


The defender's left flank was held valiantly by the dwarf Troll Slayers and Rangers.


Though they ultimately perished, the Troll Slayers cut down a unit of mounted dark elves and spearmen.

The battle ended in a stalemate. The attackers razed 3 buildings and the defenders managed to cut them down until they retreated. 

The process of building our campaign map and kicking it off with a little 2 vs 2 battle was a lot of fun. The battle allowed for a lot of emergent narratives. Do I bring the fight to the forces of Chaos? Do I write the name of Glückspilz in my book of grudges for using my dwarven warriors as a meat shield? And the Troll Slayers and their last stand against the elves; do I seek vengeance? 

 I'm definitely looking forward to the next games in this campaign!

Wednesday, June 12, 2024

Unveiling the Obelisk: A Journey into Blogging

Hobby Origin Story

TL;DR 12 year old finds hobby. Loves Orks. Grows Up. Hobby pause. ~12 years later hobby resumed. Mainstream Warhammer not fun. Discovers 28 community. Finds happy (grimdark) place.

Have you ever stumbled upon something that completely captivated you? For me, it was the hobby of miniature wargaming. My journey began at the age of 12 when a local game store called Scorpio Ink opened up in my suburb of New York City. Joe, the store's owner, was an Old Hammer veteran—a former punk rock musician who had toured around the UK in the 80s and 90s and amassed a sizable collection of Chaos Marines and Eldar. I remember riding my bike after school to the store on its opening day, seeing a board of GW ruins terrain in the front window. I thought, "Yeah, I'll never get into that. I'm good with MtG." A week later, my best friend and I were pooling our allowance money for the Battle for Macragge box set and picking out paint schemes. It wasn’t long before I left the Space Marines behind and bought into my "first love" army: Orks. Their brutality, bizarre weapons, randomness, and most of all, the kitbashing pulled me in. I was hooked.

I didn’t know the official rules that well. What I did learn was how Joe played. Games with multiple players, an arbitrator officiating a story, rolling dice to see if things succeeded or failed, random encounters and events that shifted the flow of gameplay—these might not have been "official," but they were a ton of fun and imprinted memories that I still cherish today.

Fast forward 12 years. High school, girls, parties, and then leaving for the military. All those years, my greenskins sat in a shoebox under my bed. Like many, it wasn’t until the COVID-19 pandemic that I pulled that shoebox out and began to paint miniatures again. Any friends that I had in the hobby had long since stopped playing. So there I was, seeking an escape from the monotony of being locked in an apartment, picking up a paintbrush, and applying two thin coats. It was cathartic, almost a form of meditation for me. Once restrictions were lifted, I began looking into playing with my newly painted army. The DC area has a lot of wargamers, many playing 40k and Sigmar. I started to attend meet-ups, tried to keep up with the new rules and the never-ending stream of FAQs. I built lists. I’d get tabled. Rinse and repeat. Truthfully, it sucked. I thought, "Well, this is Warhammer, I guess," and tried to convince myself that I needed more practice. But what I really longed for was the gaming experience I had as a kid.

In early 2022 I stumbled across 28 magazine. I was amazed by the narrative-centric articles, the emphasis on kitbashing and creativity, the grim and gritty aesthetic that was a callback to the art that captivated me when I entered the hobby in the early 2000s. Soon, I was watching videos on "dead games", listening to Dragged into Turbo Lasers, and my Instagram feed became a collection of posts affiliated with #GrimDark, and #Inquisimunda. Eventually I found my way into the In Rust We Trust discord server run by the Hive Scum crew. Finally, I found a community of like minded hobbyists and enthusiasts who were from around the globe. In a cliché way, I found my (hobby) home.

So, why this blog?

I have always enjoyed writing. Growing up, I read a lot of fantasy and science fiction, then attempted to craft my own stories with characters of my own imagination or those from the stories I read. The Hobbit, Inkheart, Harry Potter, Spiderwick, Warcraft novels, and Conan the Barbarian series are just a few that stick out. As I got older, I delved into the more "advanced" works of Tolkien (I really cut my teeth reading The Silmarillion), read my way through A Song of Ice and Fire, started exploring novels from GW's Black Library, started the Expanse series, and dabbled with nonfiction history and biographies to help fuel my imagination.

For better or for worse, I have used Instagram as a source of inspiration and motivation to paint and post my projects. Though Instagram is a great platform to showcase your projects, most things quickly get lost in the feed, never to be seen again. Double tap, scroll, double tap, scroll. Captions are kept brief and rarely read in full. Comment sections, in my opinion, are not a good place to hold discussions. Within the In Rust Discord, this topic has come up multiple times, and the idea of leveraging blogs once more has been raised as an alternative. The blogs of some of my hobby pals (Portcullis, Garderobe, Hobby Dungeon, Itswhatevan, Between the Bolter and Me, Under the Dice and The VVizard's Tower to name a few) have truly inspired me. Call me a bandwagoner, but I've decided to give blogging a shot as well. The chaotic flow of life has made it harder for me to make time to write (and read). I have told myself again and again that I want to write more, but never do. Well I am hoping to change that.

"In the Obelisk's Shadow" is where I yell  write into the void. I'll be providing updates on my projects (I have plenty), writing about events I attend, sharing my tabletop experiences, and more. 

If you made it this far in my diatribe, thank you! Hopefully it wasn't too painful. I look forward to updating you and reading any comments left behind.

Stay tuned for more!

What was your first experience with miniature wargaming or the hobby? How has your hobby journey evolved over the years?